COACHES RULES
& REGULATIONS FOR GAMES
1.
Only the head coach and one assistant coach are allowed on the bench
with the team. Any additional coaches need to petition the ARD-YDL board.
Parents and or spectators must stay on the (when applicable) opposite
side of the gym from the score table and players benches. All coaches
must abide by the Auburn Recreation District “Athletic Code of
Conduct”. Copies are available at the Recreation offices.
2.
The game is divided into Twenty-minute running halves. The clock will
not be stopped the last two minutes of the first half. The clock will
be stopped (on a dead ball) in the last two minutes of the game, provided
one team does not have a lead greater than 10 points.
3.
Time-outs per game (4) 2 30-second time-outs and 2 full (full time-outs
60 second per time out.)
4.
Bonus shot on the seventh team foul in each half. The 10th foul of each
half and every foul thereafter will be awarded a double bonus of 2 shots.
5.
Substitution/segment play rules: As close as possible to each five-minute
mark in the game, the clock will be stopped for a substitution break.
This break should take place at times in the game such as offense/defense
transition (when there is not a fast break,) or during a dead ball.
The referee and scorekeeper will work together on this. Stop the clock
only after the official blows the whistle. Players may be substituted
during these five minute intervals only. There will be no subs honored
during other dead balls. The only exception is in the event of injury
or a fouled out player. COACHES: in this instance, be sure to substitute
a player that has less playing time first. Teams not following the rules
of segment play will be subject to forfeitures of all games in question.
6.
The substitution break is 30 seconds in length and IS NOT an official
time-out, (and is not to be used as such). Coaching (i.e. drawing up
a play) is not allowed during the break.
7.
Substitution is mandatory in the recreation league every five minutes
during the games. It is important each player receives playing time
comparable to that of his/her teammates.
8.
After a substitution break, the ball will be awarded to the team who
had the possession before the break. At the beginning of a new half,
the ball would be awarded to the team who currently has control of the
jump ball possession.
9.
Blank
10.
Control your bench. Display respect for the opponent at all times.
11.
Coaches can only call a time out when their team has possession of the
ball or at the time of a dead ball.
12.
Only Referees can tell the timekeeper to stop the clock.
13.
If you need to question a referee’s call, ask for a time-out and
talk to the official. However, be warned that if you are wrong and there
was no mistake (or the error was not correctable), a time-out will be
charged to your team. The rule of good sportsmanship is to accept and
abide by the decision made. Do not walk out on the floor (court). No
one is allowed on the court without the official’s permission.
14.
Exhibit respect for the officials. The officials of any contest are
impartial arbitrators who are trained and perform to the best of their
ability. Mistakes by all those involved in the contest are a part of
the game.
15.
If you have a problem with a decision or wish to report an incident,
fill out an incident report or a protest form AFTER the game.
16.
Talking to officials: There’s little place in basketball for lengthy
dialogue between coaches and officials. The coach may get clarification
from the score’s table, but should try to keep communication to
a minimum. The players on the floor should be the ones who speak to
an official regarding an interpretation of the rules or to obtain clarification
what the call was. In all cases, anyone associated with a team should
address the officials courteously.
17.
Control your parents. No one is to yell at the coaches, players or officials.
This includes yelling for calls.
18.
Score sheets must be completed and turned in before the start of every
game. Coaches must present their roster to the score table. Complete
with players first and last names and their jersey numbers. Please put
players in numerical order.
19.
Overtime Game: if a game should go into overtime, the clock will be
set for a 3-minute period. The clock will be stopped at every whistle
the last minute in overtime. If the game must go into a second overtime,
it will be played as Sudden Death; whichever team scores the first point
is the winner. Each team will receive one time-out in each overtime
plus any time-outs carried over from regulation play. The segment play
rule is not in effect during overtime play. All overtime periods begin
with a jump ball.
20.
Possession will be alternated on jump balls.
21.
Backcourt rules: No backcourt pressure is allowed (3rd-6th) grade recreation
games: Once a team gains possession of the ball in its backcourt, the
opposite team may not pressure the ball or players until the ball passes
over the half court line. A team and the coach will be given one warning,
by the referee when this rule is broken. Upon a second infraction, the
referee will charge a time out to that team, allowing the coach to explain
the rule to the players. Any subsequent infractions will result in two
points being automatically awarded to the team that was pressured. See
10 second rule.
22.
Back court pressure rule: Once a team gains possession of the ball in
their back court, the opposing team may not pressure, steal or intercept
the ball or pressure the players until the ball and the controlling
player crossed the half court line.
Amendment 1994: 6th grade teams, boys and girls, will be allowed to
full court press in the second half of the season.
Amendment 1995: A team and coach will be given one warning for the
first infraction. If a second infraction occurs the coach will be
charged with a time out. Any subsequent infractions will result in
an automatic two points and a technical foul assessed to the player
who committed the back court pressure.
Amendment 1997: Defines the second half of the season as the divisions
or leagues second half, not a team’s second half.
23.
10 second rule: After as opposing team gains possession of the ball
the backcourt, in whatever fashion, that team has ten seconds to bring
the ball across half court. If after crossing half court the ball travels
into the backcourt either team may pursue the ball to gain control and
apply pressure even if the original team retains possession.
24.
If a team brings the ball across the half court line and the ball goes
out of bounds, but possession is retained by the same team, that team
will be allowed to throw the ball into their back court without pressure
from the other team (exception 7th, 8th and competitive leagues). The
team in possession then has ten seconds to cross half court. This rule
does not apply to 7th grade and above (including competitive leagues).
Amendment 1999: During the last one minute of a game, provided the
score is within 10 points, a team in-bounding the ball from half court
or in their front court, who throws the ball into the back court is
no longer protected from back court pressure. The opposing team may
challenge the pass into the back court, and may pursue the ball into
the back court once the ball has been in-bounded.
25.
Defense:
The following is a list of acceptable defenses:
*3rd-4th grade: Man-to-Man only
*5th grade Man-to-Man for the 1st half of season; Second half zone is
ok.
*6th grade and above: Zone or Man-to-Man is Allowed.
26.
A team using a zone defense that should be using a man-to-man will be
warned by the referee on the first infraction and will be accessed a
technical foul for each infraction thereafter. By definition, man-to-man
defense stats that defenders must be within six feet of the player they
are guarding. This applies only to players inside the three point arc.
27.
While using a man-to-man defense there will be no trapping or double
teaming the dribbler initiating their team’s offense when positioned
above the free-throw line. This rule was established to aid teams in
their offensive games. A team double teaming or trapping the dribbler
above the free-throw line will receive one warning from the referee
and will then be charged a technical foul on subsequent infractions.
At the sixth grade recreation level you may not trap or double team
above the top of the key extended.
28.
Once the ball penetrates the free-throw line or top of the key extended,
depending on grade level, trapping and double teaming will be allowed.
29.
Zone Defense: Any zone configuration may be used. At the 5th and 6th
grade levels there will be no trapping or double teaming above the top
of the key extended.
30.
Adult Gym Monitor:
All ARD-YDL adult coaches and or/ assistant coaches will be required
to act as Gym Monitor for one Saturday during the regular season ARD-YDL
season. We have to have a responsible adult in charge of each gym, for
the entire day. This is to protect the players, referees, coaches, the
ARD-YDL league and privilege to use the specific school gyms during
the ARD-YDL basketball season.
Coaches will be assigned a gym and a date to cover. Only approved coaches
may monitor a gym.
31.
Overload or clearout offenses 3rd-5th Grade:
Teams will not be allowed to stack, clear, separate or spread team members
so that one or two of their best players can be isolated in a one-on-one
situation. This rule only applies to teams running an offense against
a man-to-man defense at the 3rd-5th grade levels.
32.
Basketball specifications: 3rd & 4th grade boys and girls teams
will use an intermediate basketball, (28.5) or women’s ball. All
others will use a regulation ball.
33.
Free-throws: All 3rd and 4th grade players, as well as 5th grade girls
shoot from the 10 foot location. 5th grade boys and all 6th, 7th and
8th grades shoot from the normal 15 foot location.
34.
There will be no three point baskets in recreation basketball. 3 pointers
are allowed in competitive leagues.
35.
Technical Fouls: At the3rd-5th grade levels all technical fouls will
be an automatic two points and possession of the ball. At the sixth
grade recreation level only the “no back court pressure rule”
will carry the automatic two points and possession. All other technical
fouls will be shot.
36.
Playing with four players: A team may start a game with four players.
If you are short players at the beginning of a game, you may add players
from a lower grade level team (ARD-YDL participants only) to bring your
roster to seven. This is encouraged rather than starting with four players.
Penalty for using non-ARD-YDL players will result in forfeit of the
game.
37.
A player in an upper grade level may not play on a lower grade level
team. Also, players form the same grade level may not play for more
than one team.
38.
Players are not allowed to wear or use anything that might endanger
the other players. Wearing jewelry or watches is not allowed.
39.
Legal Numbers: The legal numbers that can be used for player’s
numbers are:
00,
0, 1, 2, 3, 4, 5,
10 through 15,
20 through 25,
30 through 35,
40 through 45, and
50 through 55
This
list of numbers is not arbitrary. A referee often signals a player’s
number to the scorekeeper by flashing the fingers on one hand. Two players
may not wear the same number.
40.
All members of the same team must wear the same color. Jersey’s
should be the kind that can be tucked in or have the trim that can be
worn out. The jersey must allow the referees to quickly and accurately
identify each player. Make sure the numbers are visible and easy to
read at a glance. They must be at least 6 inches high on the back and
4 inches on the front. All jerseys must have one white side (reversible
jerseys)
41.
ALERT!! 3RD-4TH GRADE TEAMS!
In an on going attempt to provide a fair and competitive atmosphere
that stresses sportsmanship, ARD-YDL has adopted a revision to the 3rd-4th
grade point spread rule. Games will no longer be won by a single point.
The wording of the 3rd-4th grade point spread rule will be as follow:
“If
a team increases their lead over an opponent to 20 points or more,
the score on scoreboard shall be frozen to reflect that score. All
other functions of the scoreboard, the scoring in the official book
and segment play will continue as prescribed by the rules of the league.
If the point differential falls below 20 points at any time during
the course of the game, the new score shall be displayed upon the
scoreboard. Upon subsequent 20 point deficits the score will again
be frozen.”
To be perfectly clear, this means the scoreboard is fully functional
until the deficit of the game reaches 20 point. If the score never
reaches a 20 point deficit, the score board remains fully operational.
We sincerely hope that this does not promote an attitude by teams to
not play hard and give 100%.... This will ensure that everyone, win
or loose, will be a winner